No water in Newport

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Questline


Required
level
30
To access this questline you must finish:
Once you finish this questline you will have access to:


ID:1839

Heading to Newport

Quest Giver Access requirements Requires Reward
Sheriff John Fitzburn.png

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25

Start
I have heard what happened to your Outpost - burned down to the ground. I am really sorry to hear that. I hope you find the culprits. It smells like somebody wanted to keep you from snooping around...Maybe you can find some clues at Newport, horrible things are happening there. Water is drained from the surrounding. Rumors say that people sign up for slave camps just to get water.The town is located in the very Southwest of the map. You cannot miss it, Newport is the biggest town in the prairie.
Finish
I wish you'd find who is behind these happenings at Newport. My gut tells me that these incidents are linked to your outpost. If you need something, just tell me.
ID:1840

Cold welcome

Quest Giver Access requirements Accept requirements Requires Reward
Newport.png
Go to:
Newport.png
Defeat Gunslinger Rattlesnake
Defeat Gunslinger Rattlesnake

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50

Start
As you want to enter the town a big guy armed with a rusty Deringer steps in your way.Gunslinger: Hey stranger. Who are you? We aint need no trouble makers here. Get the hell out, we have no water to spare for the likes of you.
Finish
Before the situation gets any worse Sam is stepping between youSam: Stop it Rattlesnake! {PLAYER_NAME} is here to help us. Sorry, this is the gunslinger of the town. The mayor has hired him to keep peace. He is here to guard the city from water thieves.The gunslinger observes you closely and trots away with a grunt. What a nice welcome. As you watch the gunslinger disappear into the theater you decide you should go and poke around Newport a bit.
ID:1841

Cold welcome

Quest Giver Access requirements Accept requirements Requires Reward
Newport.png
Go to:
Newport.png
Slept: 1/1

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50

Start
You are walking through Newport. The town is as dry as bone, even in the horse troughs you only find a scarce droplet of old, stinky water. People ogle you from a safe distance. You decide to call it a day as you are tired from your journey here.You say goodbye to Sam. It is time for you to part. She hugs you and gives you a goodbye present - her lucky tooth.Sam:This has always brought me luck, my father gave it to me. Now it shall fortune you. I have to look for my family. Please find the culprits behind the problems in this town.You decide to call it a day and go check for a cozy bed in the hotel.
Finish
The next morning... You back aches from the cheap hotel bed and your breath still stinks from the drinks you had at the hotel bar.You wanted to get some information in the bar but nobody talked to you about the town. At least, the saloon keeper told you to best pay the mayor of this town a visit. There you can get some detailed information about the drained town.
ID:1842

Water theft

Quest Giver Access requirements Accept requirements Requires Reward
Mayor.png
Go to:
Mayor.png

5

5

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87

Start
Mayor: Welcome to Newport, {PLAYER_NAME}. Your business here are strange happenings you say? Yes, we are obviously short on water here but it is only a period of aridity. Therefore a lot of thieves are lingering around the area. The last water reserves are being kept in the bank. That is irony, we keep water in the bank instead of dollars.If you want to help here, instead of sniffing around, you better guard the bank from water thieves. Set up some traps.
Finish
Mayor:Nice, you found some traps to guard the bank. You know, without water, there is nothing but dust and decay. But with water, there is life. That is the immutable law of the desert. You control the water, and you control everything...Muahahaha...Uhm...sorry about that I am sometimes saying weird things...Anyway, you keep a close eye on that bank tonight.Something about this mayor seems weird. You do not trust this person... Still, you walk to your assigned position at the bank.
ID:1843

Water theft

Quest Giver Access requirements Accept requirements Requires Reward
Bank of Newport.png
Go to:
Bank of Newport.png
This quest is only available between 18:00 and 23:59 o'clock
18:00 - 23:59

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55

Start
You diligently place the traps you have gathered around the bank. In case any burglar is forcing entry to the bank tonight, you will be able to catch him for sure. You decide to stay close to the bank when the sun sets down.
Finish
You are sitting on watch nearby the bank. Something about this mayor strikes you. Aridity... nonsense... He is definitely not the trustworthy type. "Control the water you control everything", he told you. Buried in your thoughts about the mayor and Newport you are suddenly startled by a noise.CLAPWhat a coincidence, the bank is robbed while you are sitting and watching it.
ID:1844

Water theft

Quest Giver Access requirements Accept requirements Requires Reward
Bank of Newport.png
Go to:
Bank of Newport.png
Defeat Water Thief
Defeat Water Thief

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80

Start
You hear a loud scream. Might be that somebody stepped in one of your traps. As you approach the bank you can see a figure jammed in the beaver trap with his right foot. Another person is struggling to open the trap.You start to run and draw your weapon at the same time.
Finish
You won the duel, but one of the thieves is bolting away. The one in your trap remains helpless.Something about the thief is strange, he does not seem to struggle to get free.Well, your task is done here. You arrest the thief and bring him to the mayor.
ID:1845

The new Sheriff

Quest Giver Access requirements Accept requirements Requires Reward
Mayor.png
Go to:
Mayor.png

Reward gfx.png

Reward gfx.png

Reward experience.png

10

Start
Mayor: Great job, {PLAYER_NAME}. You managed to capture the water thief. We need somebody with your qualities around here. Therefore, I appoint you as the new sheriff of Newport.'Gratulations. The inhabitants will feel a lot safer here. And a lot of work has been untouched. This will keep you from sniffing - ahem - from becoming thirsty....
Finish
Seems like you are the new involuntary sheriff. Wow. You have to take a deep breath and sit down to digest that. You will have a lot to do in town for the next few days.
ID:1846

Sheriff duties

Quest Giver Access requirements Accept requirements Requires Reward
Newport.png
Go to:
Newport.png
Jobs finished: 50/50

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90

Start
The mayor has assigned you to carry out the sheriff's duty. There are a lot of jobs the inhabitants need help with. They all approach you with their pledges.You do not know whether you are coming or going because of all the work. No time to investigate further... But dutiful as you are you complete every task.
Finish
Your head is spinning from all the work. You barely have time to investigate further about the drained ground and kidnapping at the Outpost.You get a creeping feeling that the mayor is very happy without you sniffing through the town. Was the sheriff thing and the bank robbery just a set-up?
ID:1847

Sheriff duties

Quest Giver Access requirements Accept requirements Requires Reward
Newport.png
Go to:
Newport.png
$ 200
$ 200
Money won in bandit duels : 350/350

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96

Start
Before you are able to think about any set-ups, the mayor has told you to take care of the outlaws roaming the city. A lot of inhabitants have been robbed lately for their last pennies.You decide to pick the most suspicious outlaws you can find, run them down and return the money... Again you will not have the time to investigate any further.
Finish
You are pretty exhausted from the day. You decide to continue with your investigations tomorrow whatever happens.You think of some way to dupe the mayor, if he will notice you sniffing around he will load you with even more work. You must have a plan to get a sneaky look into this bank.
ID:1848

The theft

Quest Giver Access requirements Accept requirements Requires Reward
Bank of Newport.png
Go to:
Bank of Newport.png
Amount deposited into a foreign bank: 1001/1001

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90

Start
Something smells fishy here. You are positive that this whole sheriff duty thing is a pretext to keep you away from sniffing around. The mayor's gunslinger is always around keeping an eye on you.During your rest you were able to scheme a plan how to check the bank inconspicuously. The bank has to put every sum above 1000 Dollars into the safe. This is a good way to take a sneaky look into the water reserves. You have to pay the money into a bank that is not located in your own town.
Finish
You get to the bank to pay in your money. As the bank accountant flings open the safe door she stops in terror - the water reserve is gone. No way! Somebody has to have stolen it!You hurry to report to the mayor.
ID:1849

Searchparty

Quest Giver Access requirements Accept requirements Requires Reward
Mayor.png
Go to:
Mayor.png

1

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150

Start
Mayor: Uhm...aaah... the water has been stolen? What? You are the sheriff, why did you not keep a close eye on the bank? This is all your fault. Quick, assemble some people and search the area. The thieves cannot be far!
Finish
Mayor:The water reserve bottles are empty. They have been empty as he stole them, he said? Nonsense, these outlaws are telling whatever they can to stay alive. Do not believe this scoundrels. We have the culprit now. Now get into the city and proceed your sheriff duties and stop sniffing around.
ID:1850

Search the thief

Quest Giver Access requirements Accept requirements Requires Reward
Desert Thief Camp.png
Go to:
Desert Thief Camp.png
Distance travelled: 5000/5000

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88

Start
You prowl through the desert. You are thirsty as hell... Can this be a coincidence? Or was the whole water theft again a scheme to make you look bad because you are an unpleasant sniffer.It has been hours since you started your search. The stolen water reserves must be here somewhere. You move on restlessly.
Finish
In a faint distance you can see some figures is the sand dunes. What is that? A camp? You approach the camp silently.
ID:1851

Catch the thief

Quest Giver Access requirements Accept requirements Requires Reward
Desert Thief Camp.png
Go to:
Desert Thief Camp.png
Defeat Water Thief
Defeat Water Thief

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70

Start
You hear some faint voices from the sand. Two people are arguing.Voice: This mischievous man. He told us to steal these empty bottles. I mean, why??Other voice: This means that there was no water in the bank at all. I bet he sold it!You are positive: these are the water thieves. You draw your weapon.
Finish
You managed to tackle the person with the water reserves down. The other one is running away. As you inspect the water reserve you are startled - it is empty ! No way.Why was the bottle empty? The thief is refusing to talk to you. Anyway, you should bring the culprit to the mayor.
ID:1852

Questioning

Quest Giver Access requirements Accept requirements Requires Reward
Newport.png
Go to:
Newport.png
Appearance at 25 (with bonus)
Appearance at 25

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90

Start
Did the thief really lie to you? Was the bottle empty when he stole it? You decide to question him.With your outstanding appearance you should be able to intimidate the thief enough to get the truth out of him.
Finish
Thief I swear it, the bottle was empty when I stole it from the bank. The mayor, he is the one behind all that. He is selling the water to someone else. People who cannot afford the water have to sell their land for a penny. And us, he paid us to steal these bottles.What a confession. You believe him, you knew this was all a set-up. But you need proof. You should have a closer look on this mayor. Maybe sneaking into his house might unveil something.
ID:1853

Snooping

Quest Giver Access requirements Accept requirements Requires Reward
Mayor's Residence.png
Go to:
Mayor's Residence.png

1

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96

Start
The confession of the thief is stuck in your mind. Can the mayor have drained and sold the water reserves to force people to sell their land cheap? Is he behind all that?It might be risky, but you think you should sneak into the mayor's house unseen to look around...Go on exploration in the house. But you will need to take something explosive with you to open doors. Some quests like this one need to be solved with a trick: do the according job, and equip the required item in your inventory.
Finish
You sneak around every inch of the mayor's house. You find conspicious documents... They say something about the water...and you! "Keep {PLAYER_NAME} from sniffing around and get rid of him as soon as possible..." Before you are able to get into details which link the mayor to the missing water, you suddenly hear footsteps: Rattlesnake.
ID:1854

Snooping

Quest Giver Access requirements Accept requirements Requires Reward
Mayor's Residence.png
Go to:
Mayor's Residence.png
Defeat Gunslinger Rattlesnake
Defeat Gunslinger Rattlesnake

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88

Start
Gunslinger Rattlesnake: You? What are you doing here? A broken lock? Did you break in? You thief! Freeze!Oh no, the gunslinger spotted you. This is not good.
Finish
You managed to catch Rattlesnake off guard and escape into the desert. That was bad luck, the mayor will do everything to keep you out now. You cannot return to Newport now to continue your investigation anymore.Seems like you need a good plan. Or maybe good new comrades.
ID:1855

Hunted

Quest Giver Access requirements Accept requirements Requires Reward
Desert Thief Camp.png
Go to:
Desert Thief Camp.png
0

0

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99

Start
The mayor has put a huge bounty on your head. The charge: You are guilty of stealing water and of attempted burglary into the mayor's house. Great, this ruthless mayor has pinned everything on you before you were able to blame him.His plan worked out very well to get rid of you like this. Anyway, you should disguise yourself before a squadron of headhunters find you. You can find this equipment in the stores of towns. Remember that each town offers different items.
Finish
You look totally different now. Camouflaged you decide to find the desert thieves. You arrested two of them, but maybe they can forgive you and help you to solve this. At least you have a common enemy.
ID:1856

Desert thieves

Quest Giver Access requirements Accept requirements Requires Reward
Desert Thief Camp.png
Go to:
Desert Thief Camp.png

Reward gfx.png

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Reward experience.png

25

Start
You approach the camp and explain all that happened to one of them.Desert thief: So you want our help to deal with that mayor? But how can we trust you? You arrested two of my best men and the mayor is very good in manipulating people.
Finish
Desert thief: Wait, is this Sam's lucky tooth? So you are friends with her. Ok, this changes the deal. I will give you one chance to prove that you are no spy of the mayor. Help us with a special task.
ID:1857

Signpost.png Path 1: Desert thieves

Quest Giver Access requirements Accept requirements Requires Reward
Desert Thief Camp.png
Character class: Adventurer
Adventurer
Go to:
Desert Thief Camp.png
Products found: 50/50

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90

Start
Desert thief: You are an adventurer, right? This means you are good at finding stuff. Listen, we need some products we can trade with other desert camps to survive out here. The mayor has raided our camp a couple of days ago, his gunslingers stole everything from us. That is his tactics to keeps us silent. Can you get us some goods?
Finish
Desert thief: Quite good, you showed your good will. With these good we might keep us up some time. But still, I do not trust you enough.
ID:1858

Signpost.png Path 1: Desert thieves

Quest Giver Access requirements Accept requirements Requires Reward
Desert Thief Camp.png
Go to:
Desert Thief Camp.png
Repairing a covered wagon
2h

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60

Start
Desert thief: We need to repair our covered wagons. The tops are weather-beaten and about to fall into pieces. We need these wagons for trading with other desert camps.
Finish
Desert thief: Fine work. I think you have earned our trust. We will show you the pipes now. We will explain everything once we are there.
ID:1861

Signpost.png Path 2: Desert thieves

Quest Giver Access requirements Accept requirements Requires Reward
Desert Thief Camp.png
Character class: Worker
Worker
Go to:
Desert Thief Camp.png
Experience gained from jobs: 500/500

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150

Start
Desert thief: You are a worker, right? That means you get more experience in doing jobs. The mayor keeps sending outlaws that keep raiding our village. The camp looks horrible, but we are not very experienced workers. Can you show us some tricks how to work?
Finish
Desert thief: Fine work. We can finally improve the camp and secure it from outlaws. I think you have earned our trust. We will show you the pipes now. We will explain everything once we are there.
ID:1860

Signpost.png Path 3: Desert thieves

Quest Giver Access requirements Accept requirements Requires Reward
Desert Thief Camp.png
Character class: Soldier
Soldier
Go to:
Desert Thief Camp.png
Defeat Munition guarding Outlaw
Defeat Munition guarding Outlaw
Transport ammunition
4h

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200

Start
Desert thief: You are a soldier, right? This means you can do dangerous jobs because you have more health points than other classes. Plus you have a tactics bonus on duels. You can complete a dangerous task for us: The mayor hired a gang of outlaws who are raiding and threatening our small camp - The mayor's way to silence us. Can you transport some ammunition here safely so we can defend ourselves? Be careful, the outlaws will try to stop you.
Finish
Desert thief: Fine work. We are well armed now. I think you have earned our trust. We will show you the pipes now. We will explain everything once we are there.
ID:1859

Signpost.png Path 4: Desert thieves

Quest Giver Access requirements Accept requirements Requires Reward
Desert Thief Camp.png
Character class: Dueller
Dueller
Go to:
Desert Thief Camp.png
Bandits beaten unconscious in duels : 2/2

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150

Start
Desert thief: You are an duelist, right? This means you have a stronger motivation for duels. We have some trouble with paid outlaws. The mayor is putting them onto us because we are a thorn in his flesh. We know what is going on. Can you take care of them?
Finish
Desert thief: Fine work. These outlaws will leave us alone for a while. I think you have earned our trust. We will show you the pipes now. We will explain everything once we are there.
ID:1862

Return of the water

Quest Giver Access requirements Accept requirements Requires Reward
Water Pipes.png
Go to:
Water Pipes.png

1

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99

Start
Desert thief: These are the pipes. The mayor is using them to drain the water from the surroundings. I have no idea where these pipes are leading to, but I guess someone bigger than the mayor is behind this. And they are making a fortune with the water they sell.There is an access key behind the fence. I would not get in there if I where you. There are trained coyotes in there. They drive everybody off the pipes who dare to enter. If it would just be possible to get rid of coyotes in an easy way... You should know what coyotes like from Main Story part 1. Do you remember? Then equip this item and then hunt some coyotes to gain the access.
Finish
Desert thief: Wow, who thought that coyotes are fond of tomatoes. I am deeply impressed and shocked at the same time.Just like your friend Shoe, these coyotes are eating the tomatoes out of your hand. They will be no danger anymore.
ID:1864

Return of the water

Quest Giver Access requirements Accept requirements Requires Reward
Water Pipes.png
Go to:
Water Pipes.png

5

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99

Start
You arrive at the pipes. They are stuck from the sand and dust. You cant manage to redirect them with your bare hands.Desert thief: You need to change the direction of the rotary pistons on the pipes to funnel the water back into Newport. We need some gear for that.
Finish
With the gear you are able to loosen the pipes.Desert thief: You managed to change the flow direction of the water pipes. Nobody will remain thirsty anymore! But once the mayor will find out he will wipe out the whole desert thief camp and stop the pipes again. Time to deal with him.
ID:1865

Sneak into newport

Quest Giver Access requirements Accept requirements Requires Reward
Newport.png
Go to:
Newport.png

10

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95

Start
You are not able to just walk into Newport. There is still a big bounty on your head. The inhabitants think you stole the water. Plus Rattlesnake will drive you out again in the blink of an eye. You have to enter camouflaged. The most common thing in the prairie are rolling hay bales. Sounds like a good disguise.
Finish
Stuffed into a big bulk of hay you sneak into Newport. Before dealing with the mayor you have to neutralize gunslinger Rattlesnake... but how?
ID:1866

Sneak into newport

Quest Giver Access requirements Accept requirements Requires Reward
Newport.png
Go to:
Newport.png
You can complete this quest on a Tuesday
Tuesday

5

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150

Start
You know that Rattlesnake is going to the cinema every Tuesday. They are showing his favorite movie "Ringo" at that time. All you have to do is sneak into the cinema during the screening and pour a good, strong tequila into his beverage. He is a strong guy, you will need a good dose. This should knock him out for a while.
Finish
Perfect. You poured some tequilla into Rattlesnakes beverage. He is snoring like a bear in his cinema chair. This bought you some time, time to pay the mayor an unexpected visit.
ID:1867

Deal with the Mayor

Quest Giver Access requirements Accept requirements Requires Reward
Mayor.png
Go to:
Mayor.png

Reward gfx.png

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Reward experience.png

25

Start
Mayor: Ah, you! What are you doing here? Rattlesnake ...uhm Rattlesnake?You: Rattlesnake will not help you now. You are behind all this! You are the culprit draining the water from the surroundings! I found the pipes.Mayor: Oh no, please! Yes, I sold the water and I was supposed to sell the whole town. But I am just a henchman. They forced me to do it, they kidnapped my wife.I have never seen the big boss myself... But I know a name... H-h-his name is Calvin.They warned me of you, because you are snooping around. They burned down the outpost and kidnapped your Indian friends. They forced me to get rid of you before you can find out anything.
Finish
You know that you are on the right track. The mayor is just a henchman of some bigger villain. The one who burned your Outpost. All you have to do is follow the pipes to the next destination of your adventure. But what to do with the mayor?Finish hint:You have three possibilities to deal with the mayor. Think about your choice before completing the following quest.
ID:1868

Signpost.png Path 1: Possibility 1

Quest Giver Access requirements Accept requirements Requires Reward
Mayor.png
Go to:
Mayor.png
Defeat Mayor of Newport
Defeat Mayor of Newport

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1500

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Reward bonds.png

20

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Title

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1000

0

or
0

Start
You decide to deal with the mayor yourself. This filthy son of an outlaw has to be punished by the real law of the desert - that is you.
Finish
You have dealt with the mayor yourself. The shocked villagers thank you. You decide to give all the gemstones you have left at the outpost to the Newport inhabitants. They have suffered enough.Your next stop is clear - You just have to follow the pipes to come closer to the truth - to this Calvin.
ID:1869

Signpost.png Path 2: Possibility 2

Quest Giver Access requirements Accept requirements Requires Reward
Mayor.png
Go to:
Mayor.png
Charisma at 15 (with bonus)
Charisma at 15

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Reward experience.png

1500

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Reward bonds.png

20

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1000

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Title

0

or
0

Start
You decide that the mayor should get a second chance. He himself is just a victim of a bigger culprit. He should stand in front of the inhabitants of Newport and regret his deeds.
Finish
The mayor put his cards on the table and confessed to the villagers what he did. You struggled to keep the inhabitants from lynching him. He is banned from Newport and sent into exile. You decide to give all the gemstones you have left at the outpost to the Newport inhabitants. They have suffered enough.Your next stop is clear - You just have to follow the pipes to come closer to the truth - to this Calvin..
ID:1870

Signpost.png Path 3: Possibility 3

Quest Giver Access requirements Accept requirements Requires Reward
Mayor.png
Go to:
Mayor.png

Reward gfx.png

Reward gfx.png

Reward experience.png

2000

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Reward gfx.png

Reward bonds.png

20

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Reward money.png

1000

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Title

0

or
0

Start
Rattlesnake: What has happened? I feel so dizzy... So the mayor was the one behind the water shortages. He duped me and the poor inhabitants. Just leave him to us. We will take care of this matter.You can just leave the mayor behind with Rattlesnake and the enraged inhabitants. Shall they seal the mayors fate?
Finish
You leave the mayor to the enraged mob of angry Newport villagers. You decide to give all the gemstones you have left at the outpost to the Newport inhabitants. They have suffered enough.Your next stop is clear - You just have to follow the pipes to come closer to the truth - to this Calvin..