Down with Fort Mencer

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Questline


Required
level
40
To access this questline you must finish:
Once you finish this questline you will have access to:


ID:1890

Follow the trail

Quest Giver Access requirements Requires Reward
Sheriff John Fitzburn.png

10

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90

Start
You solved the water shortage problem at Newport - it was the Mayor? Wow, who would have thought that? You say he sold the water to some guy called Calvin? Calvin. I know this name. A Calvin is a big buzz in industry and politics and even supports the police services. But I bet that is a coincidence and he meant another Calvin. Your next task is to find out where these pipes are going to come closer to the real culprit. But digging up where these pipes lead... it must be hundreds of miles. You cannot do this on your own. Me and my deputies will help you with that. Just get us some pickaxes.
Finish
My men have been digging for hours now. There is good and bad news. The good news: My men found the end of the pipes. The bad news: The pipes are ending at Fort Mencer.
ID:1891

Follow the trail

Quest Giver Access requirements Requires Reward
Sheriff John Fitzburn.png

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Reward experience.png

25

Start
The pipes are leading to Fort Mencer. You do not know what that is? This is a mighty outlaw Fort. It is armed to the teeth and stuffed with the most gruesome scoundrels.I can't give you any support, it is too dangerous for my men. If I were you, I would leave Fort Mencer alone. Anyway, it is located in the North of the map. Good luck!
Finish
I have told you to leave Fort Mencer alone. No sheriff is ever daring closer than fifty miles from this fort.
ID:1892

Fort Mencer

Quest Giver Access requirements Accept requirements Requires Reward
Fort Mencer.png
Go to:
Fort Mencer.png
Fort battle completed: 1/1

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150

Start
You arrive at Fort Mencer. The pipes end somewhere behind the walls and fortifications. Can this be the Calvin the mayor of Newport talked about? Is he behind all this? The fort is huge and impressive. A figure is standing on the balcony looking down at you.Scoundrel: Who on earth are you? The pipes? Scram! That is none of your business. What do you want to do? Conquer Fort Mencer all by yourself? Hahaha... Good luck.
Finish
Your attempt to ride Fort Mencer down all by yourself was a failure. The fort is just too big to take it down all alone.You did not even come close. The outlaws wrestled you down in a blink.You are lying with your face in the dirt.Defeated and severely injured.The vultures are circling.Your eyes are heavy.The world turns black...
ID:1893

Alive

Quest Giver Access requirements Accept requirements Requires Reward
Bonnie's Farm.png
Go to:
Bonnie's Farm.png

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Reward experience.png

10

Start
You finally awake. Your surroundings are not familiar. Where the hell are you? What has happened? You remember: you were defeated at Fort Mencer and thought you would die in the desert... You see a figure.Woman: Hey, see who is awake. I found you half dead in front of the Fort. I am Bonnie. This is my farm. I brought you here to nurse you. Feeling better? Now tell me what happened.
Finish
You recapitulate your journey to Bonnie. The Outpost, how it was burned down, the happenings in Newport and the trail to somebody named Calvin that lead you here.Bonnie: I see. You have been through quite something. You are still too injured to move on. For now, stay on my ranch until you are fully recovered.You noticed a quick glow in Bonnie's eyes as you mentioned Calvin. Does she know about him? You decide not to ask her, you might offend her hospitality.
ID:1894

Farmlife

Quest Giver Access requirements Accept requirements Requires Reward
Bonnie's Farm.png
Go to:
Bonnie's Farm.png
Distance travelled by horse: 10000/10000

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90

Start
Some days later...Bonnie: You look a lot better. Seems you have recovered. Saddle your horse and come with me. I want to show you the ranch.Bonnie shows you all around her ranch. You ride side by side. On your way you have a good conversation. You learn that she is tending the farm all by herself.
Finish
Your final stop is an overgrown grave. Bonnie has a sad expression on her face.Bonnie: This Calvin you told me about. I know him. He is a rich and influential man. He has his fingers in politics, trade and all kinds of business. Under the pretext of the wealthy patron he is dealing in slavery and all kinds of shady business. He is too influential to be suspected. Nobody can do anything about him.My father found out about that. He wanted to inform the authorities, but Calvin is supporting all kinds of community services. Nobody believed him.Hence, his gang tried to force my dad to sell the farm for a penny. In the end, dad paid with his life... He just could not accept that nobody would believe him. Since, I am tending the farm. Do you believe me?
ID:1895

Farmlife

Quest Giver Access requirements Accept requirements Requires Reward
Bonnie's Farm.png
Go to:
Bonnie's Farm.png
Hunting buffalo
2h
Hunting wolves
2h

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100

Start
Another couple of days later...You feel a bit useless on the farm. Bonnie has been so kind and nurtured you as good as possible. Time to come in handy. You decide to help Bonnie with the farm work as a little thank you.Wild wolves keep catching the cattle. You should get rid of them and replace the missing buffaloes.
Finish
Bonnie: Thank you for helping me out with the farm work. In the meantime I have talked to some people. You will need a lot of help to take down the Fort. But I know just the right people.Nigel, a former gun dealerThe marshal he keeps the small town, Adillo, next to the farm cleanSeth, a crazy treasure hunter.Talk to them, they will help you take down Fort Mencer. Come back to me once you are finished.
ID:1896

Nigel's Universal Remedy

Quest Giver Access requirements Accept requirements Requires Reward
Nigel the Weapon Dealer.png
Go to:
Nigel the Weapon Dealer.png

1

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105

Start
Nigel: No, no, no. You might be a good friend of Bonnie but I quit the whole weapon deal business a while ago.Well, I might consider something if you help me make some money. I am up for a new profitable business idea: selling my own wonder medicine. You help me establish my reputation, and I will help you with this Fort. Manufacture a potion of the prototype of Nigel's universal remedy. It consists of 10 blueberries and 10 pumpkins grinded together. Do you need help solving the quest? Have the required ingredients in your inventory. Then go and do a job to grind them (like you do with coffee or grains).
Finish
Nigel: Ah thank you for the potion. This will become my universal remedy...What do you mean a simple berry juice is no universal remedy?! It is all about marketing. If people believe in the product, it will cure. And it will get me a whole lot of money.
ID:1897

Nigel's Universal Remedy

Quest Giver Access requirements Accept requirements Requires Reward
Nigel the Weapon Dealer.png
Go to:
Nigel the Weapon Dealer.png
Damage taken from jobs: 99/99

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98

Start
Nigel: Ok, time for the right marketing. Here is the plan. I organized a little product presentation. I will present Nigel's universal remedy in front of the crowd. You will be my random test-subject. I will call you up on stage, you will drink my remedy and TADAAAA: you suddenly feel way better. Magic happens. All you have to do is to look injured and ill. People need to believe that the remedy cured all your pain. The people will pry the remedy out of my hands.You really don't feel good about playing the fraud test subject. But you need Nigel's help with Fort Mencer.
Finish
The presentation starts. Nigel is standing in front of a big crowd praising his remedyNigel: Hello everybody! I present to you: the ultimate cure on all disease: Nigel's universal remedy. Anyone here want to try?This is your sign. You do not feel good about that but step forward.Nigel: Hello young fellow. We have never met before. Wow, you look really bruised. A work accident? Well, take the remedy and you will feel better.You swallow the remedy and pretend to feel better at once. What a big spoof, but it worked. People start to buy Nigel's remedy like crazy.
ID:1898

Nigel's Universal Remedy

Quest Giver Access requirements Accept requirements Requires Reward
Nigel the Weapon Dealer.png
Go to:
Nigel the Weapon Dealer.png
Items sold at mobile trader: 10/10

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100

Start
Nigel: Your performance was awesome. Everybody wants to get a bottle of Nigel's universal remedy. It is a money-spinner. We have to expand our market. Can you sell some of the remedy for me? I just need some more money. Then I will help you. The quest counts how often you sold items to the mobile trader. He is in the Union Pacific Shop.
Finish
Nigel: Wow, Nigel's Universal Remedy is a hit. I have so much money now. Muahahahaha.What? Weapons? No sorry, I told you that I do not deal in this business anymore. Money money money...Quicker than you can look, Nigel turns and runs. Nice fellow...
ID:1899

Nigel's Universal Remedy

Quest Giver Access requirements Accept requirements Requires Reward
Nigel the Weapon Dealer.png
Go to:
Nigel the Weapon Dealer.png
Defeat Enraged customer
Defeat Enraged customer

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55

Start
As you catch up with Nigel a mob of angry people is shouting at him.Angry customer: You! You fraud! You sold me this remedy and I still have arthritis! I want my money back.Other customer: Same here. My coughing is not getting better. You sold us nothing but berry juice!Poor Nigel, a dozen of angry customers is yelling at him. They might lynch him if you do not take immediate action.
Finish
Nigel: Wow, thank you. They might have lynched me. You saved my life. But my life is worthless... I had to give the customer mob their money back... I am dead now.
ID:1900

Nigel's Universal Remedy

Quest Giver Access requirements Accept requirements Requires Reward
Nigel the Weapon Dealer.png
Go to:
Nigel the Weapon Dealer.png
$ 5000
$ 5000

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100

Start
Nigel: The reason why I needed money so bad is that I am in debt with Calvin...You know from Bonnie I used to make a living by selling weapons. Well, I sold Fort Mencer some firearms that had been past their days - bought them cheap. They were crap.These outlaws found out and got really angry. I need to refund them. I am in steaming hot water...
Finish
Nigel: What? You lend me the money? You saved my life twice today. I will help you to bring Fort Mencer down. Promise.
ID:1901

Nigel's Universal Remedy

Quest Giver Access requirements Accept requirements Requires Reward
Nigel the Weapon Dealer.png
Go to:
Nigel the Weapon Dealer.png

1

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99

Start
Nigel: I talked to an old friend, a smith who can make a Gatling gun. He told me how to make one.We need 3 rusty shotguns for that. Just have the weapons in your inventory and smelt them together with some silver. You get the weapons and do a job with silver, I will help you with the smelting. You can get Rusty Shotguns via the town market or at the gunsmith in a town. Get three and do a job that has to do with silver.
Finish
Nigel: This is a functional Gatling Gun. This baby will shake up these scoundrels at Fort Mencer, I bet. Tell me when you are ready. No worries, the gun will be functional!Very good, you have now gained the help of Nigel.
ID:1902

Justice in Adillo

Quest Giver Access requirements Accept requirements Requires Reward
The Young Marshal.png
Go to:
The Young Marshal.png
Defeat Sleepy Marshal of Adillo
Defeat Sleepy Marshal of Adillo

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103

Start
As you walk into the sheriff's office, you catch the marshal stuffed in papers and asleep. You knock on the door loudly to wake him up. He suddendly jumps up and draws a gun.Marshal: Freeze! Who are you walking into my office like that? You must be one of these Mencer scoundrels. Get out of here!
Finish
Marshal: Oh gosh, I am so sorry... You are the one Bonnie told me about. I mistook you for one of these Fort Mencer scum. They just do as they please here in Adillo. I am so overloaded with work...
ID:1903

Justice in Adillo

Quest Giver Access requirements Accept requirements Requires Reward
The Young Marshal.png
Go to:
The Young Marshal.png
Bandit duels won : 10/10

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94

Start
Marshal: I am sorry, I can't help you. I am stuffed with work, I am at a loss here. These Mencer scum bags do as they please in Adillo.They occupy the saloon and drink without paying a penny. The poor barkeeper called me in for help but these dirty scoundrels just threw me out of the saloon door. Can you deal with them?
Finish
Marshal: Thank you, you drove these outlaws out of Adillo. This should help a while, but I still have so much to do with this damn Fort terrorizing the town before I can help you...
ID:1904

Justice in Adillo

Quest Giver Access requirements Accept requirements Requires Reward
The Young Marshal.png
Go to:
The Young Marshal.png
Duels as challenger: 1/1

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93

Start
Marshal: Handling the sheriff's office here is a mess. I am snowed under with work of unfinished bounties and free running outlaws. There are just too many outlaws in this area because of the fort. Can you lend me a hand and scare them off? Pick a scoundrel from the player duels and duel him. You do not have to win the duel. Just show some law presence.
Finish
Marshal: Very good. Finally some bounties have been put to justice. The town will be quiet for a while. I can help you now.
ID:1905

Justice in Adillo

Quest Giver Access requirements Accept requirements Requires Reward
The Young Marshal.png
Go to:
The Young Marshal.png
Protecting the wagon train
5h

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103

Start
Marshal: Oh no, I have just received a telegram. A wagon train of settlers are passing this area. The area is too dangerous. The Fort Mencer outlaws will ambush the poor settlers if we take no action.Hurry, we have to get there as soon as possible! We have to escort their passage.
Finish
Marshal: Thanks for all the help. The settlers are safe now. Once you are planning to take down the fort, me and my deputies will provide fire support. You can count on us.Very good, you have now gained the help of the Marshal.
ID:1906

Gold rushing

Quest Giver Access requirements Accept requirements Requires Reward
Seth the Treasure Hunter.png
Go to:
Seth the Treasure Hunter.png

1

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110

Start
Seth: Oh you must be {PLAYER_NAME}! Bonnie told me about you. Yes, I can access the Fort without being noticed. I am a very known criminal myself.But I can't help you right now - I am busy. I need to get back my treasure map... MY PRECIOUS... What, you can help me? Ok but just to clarify: this is MY treasure, I will not share. My map was stolen by my former partner. He is in jail now... No way to get in there. So I observe the jail door and will shoot him the instant he gets out. He has got a one month sentence. You will have to wait a month with me here.I keep my eyes glued on that jail. You patrol the area around it.
Finish
Seth: What? You, you got my map? But wait, this map is just a half one. Where is the other part???
ID:2051

Signpost.png Path 1: Seth's Way

Quest Giver Access requirements Accept requirements Requires Reward
Seth the Treasure Hunter.png
Go to:
Seth the Treasure Hunter.png
Exploration
720h

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Title

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110

Start
You decide to wait here with Seth for one month. Phew, that's boring...
Finish
You really picked this option??? Ok.... You nearly died of boredom, but finally Seth's partner was released. You ambush him and rob him of the map.
ID:2052

Signpost.png Path 2: Your Way

Quest Giver Access requirements Accept requirements Requires Reward
Seth the Treasure Hunter.png
Go to:
Seth the Treasure Hunter.png
Prison guard
5h

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110

Start
Waiting here a whole month??? No way. You decide to walk into that prison and solve the case your way.
Finish
Perfect. You stole the map underneath the pillow of the prisoner. Easy.
ID:1907

Gold rushing

Quest Giver Access requirements Accept requirements Requires Reward
Seth the Treasure Hunter.png
Reach 1 skill points in the profession Field Cook
Field Cook (1)
Go to:
Seth the Treasure Hunter.png

5

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90

Start
Seth: This idiot! My partner, he sold half of the map to some fellow Indian prisoner to get cigarettes. CIGARETTES ! This map is worth way more.We need to get it back from the Indians. But we need something worthy to trade. You are a field cook, right? How about a jug of water? Indians need it to brew a lot of different beverages and tonics from it.
Finish
Seth: Great. now you can trade with these Indians. It will take a while. They can be pretty stubborn negotiators.
ID:1908

Gold rushing

Quest Giver Access requirements Accept requirements Requires Reward
Seth the Treasure Hunter.png
Reach 1 skill points in the profession Tonic Peddler
Tonic Peddler (1)
Go to:
Seth the Treasure Hunter.png

5

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90

Start
Seth: This idiot! He sold half of the map to some fellow Indian prisoner to get cigarettes. CIGARETTES ! This map is worth way more.We need to get it back from the Indians. But we need something worthy to trade. You are a tonic peddler, right? How about a pyrite disk? Indians read their calendar with this stuff.
Finish
Seth: Great. now you can trade with these Indians. It will take a while. They can be pretty stubborn negotiators.
ID:1909

Gold rushing

Quest Giver Access requirements Accept requirements Requires Reward
Seth the Treasure Hunter.png
Reach 1 skill points in the profession Blacksmith
Blacksmith (1)
Go to:
Seth the Treasure Hunter.png

5

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90

Start
Seth: This idiot! He sold half of the map to some fellow Indian prisoner to get cigarettes. CIGARETTES ! This map is worth way more.We need to get it back from the Indians. But we need something worthy to trade. You are a blacksmith, right? How about some knives? Indians use the tips for their spears.
Finish
Seth: Great. now you can trade with these Indians. It will take a while. They can be pretty stubborn negotiators.
ID:1910

Gold rushing

Quest Giver Access requirements Accept requirements Requires Reward
Seth the Treasure Hunter.png
Reach 1 skill points in the profession Master Saddler
Master Saddler (1)
Go to:
Seth the Treasure Hunter.png

5

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90

Start
Seth: This idiot! He sold half of the map to some fellow Indian prisoner to get cigarettes. CIGARETTES ! This map is worth way more.We need to get it back from the Indians. But we need something worthy to trade. You are a saddler, right? How about some leather bags. Indians use them to store scalps.
Finish
Seth: Great. Now you can trade with these Indians. It will take a while. They can be pretty stubborn negotiators. I hope you will get the map back.
ID:1911

Gold rushing

Quest Giver Access requirements Accept requirements Requires Reward
Seth the Treasure Hunter.png
Go to:
Seth the Treasure Hunter.png
Bartering with Indians
4h

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120

Start
Seth: Very good, you crafted some good items. Let us see if you can get my second map piece back by bartering these items with the Indians. Good luck, they can be really stubborn business partners.
Finish
Seth: You managed to get it?
ID:1912

Gold rushing

Quest Giver Access requirements Accept requirements Requires Reward
Seth the Treasure Hunter.png
Go to:
Seth the Treasure Hunter.png

1

1

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25

Start
Seth: Both map pieces? You managed to get them? I am rich. Haha, the big treasure will be mine. Give them to me. Then I will help you with these Fort Mencer scoundrels.
Finish
Seth:Goodbye! I am off. As I said: no sharing!Seth is ripping the map out of your hands. You watch him running away... running directly into some bandits. Gosh, great...
ID:1913

Gold rushing

Quest Giver Access requirements Accept requirements Requires Reward
Seth the Treasure Hunter.png
Go to:
Seth the Treasure Hunter.png
Defeat Thug of Fort Mencer
Defeat Thug of Fort Mencer

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99

Start
Scoundrel: What do we have here? Seth! The lousiest petty criminal of all times. And what do you bring to us? A map. How nice. And now you can clean my shoes!Seth: Oh no, not again. I cleaned your shoes last week, too. Ok, ok, I do as you say, just put away your gun.You observe the situation. The scoundrels keep mocking Seth. You feel a bit sorry for Seth and decide to help him out.
Finish
Seth: Thank you for helping me out. I am sorry I did not trust you and ran away. I will help you to bring Fort Mencer down.Very good, you have now gained the help of Seth.
ID:1914

Trojan Horse

Quest Giver Access requirements Accept requirements Requires Reward
Bonnie's Farm.png
Go to:
Bonnie's Farm.png

Reward gfx.png

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Reward experience.png

200

Start
Bonnie: Impressive. Whilst you have found three allies I puzzled out a plan. I call it Operation Trojan Horse. We will get into the fort by disguising as southern traders. The Gatling gun will be hidden in a fake, armored trading wagon. Seth is causing distraction inside the fort, so nobody with wits will guard the door. The marshal is providing us with firepower from the distance. Let us prepare.
Finish
Bonnie: Seems we are ready to bring Fort Mencer down. Everybody knows what to do. You are the driver, Seth will cause distraction, the marshal will provide fire assistance. We will start the Operation Trojan Horse once the sun has set.
ID:1915

Trojan Horse

Quest Giver Access requirements Accept requirements Requires Reward
Bonnie's Farm.png
Go to:
Bonnie's Farm.png

15

1

1

Clearing the forest
5h

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94

Start
Bonnie: First we need our horses. We need an armored stagecoach wagon to hide the Gatling gun in. For this we will need a lot of wood and nails. To make the wagon look authentic, we will need a southern flag. Time to roll up our sleeves.
Finish
Bonnie: The stagecoach is solid and authentic. Good job!
ID:1916

Trojan Horse

Quest Giver Access requirements Accept requirements Requires Reward
Bonnie's Farm.png
Go to:
Bonnie's Farm.png
0

0

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97

Start
Bonnie: You are the driver of the stagecoach. You will have to look like a southern trader to raise no suspicion. For this we need the proper clothes. Get these items in a town or on the player market.
Finish
Bonnie: Wow, you look like a proper southern merchant. Quite neat. These scoundrels at fort Mencer will never get suspicious.
ID:1917

Assault on Fort Mencer

Quest Giver Access requirements Accept requirements Requires Reward
Fort Mencer.png
Go to:
Fort Mencer.png
This quest is only available between 21:00 and 23:59 o'clock
21:00 - 23:59
Bandit duels won : 15/15

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3000

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Reward bonds.png

25

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Reward money.png

1000

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Title

0

or
0

Start
You and your allies are on position. You are steering the fake stagecoach towards the fort. The gatling gun is hidden inside and will be fired by Nigel.A drunk guard is opening the door. Seems like Seth has done his job well. You drive into the Fort. The marshal is ready to give you fire assistance from the outside.Your target is to get this Calvin in your hands.
Finish
After a big battle you took down the Fort with united forces. But no trace of the big villain Calvin. You put some scoundrels through the mill. The result: obviously Calvin was warned. He fled the Fort once the assault started. You will have to track him down again.Maybe the sheriff knows something.