The Outpost

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Questline


Required
level
10
To access this questline you must finish:
Once you finish this questline you will have access to:


ID:1651

A new job

Quest Giver Access requirements Requires Reward
Sheriff John Fitzburn.png

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10

Start
The saloon is finally free of bandits - but for how long? The old outpost has been empty for a while now and is in a bad state. We need a good man there to protect us from lurking dangers. This sounds like a good job for you, would you like to man the post? The old outpost is located in the South East of the map, not far from the Indian village.
Finish
Thanks for taking this position. As soon as new outlaws appear they we will be warned. You are a true hero.
ID:1652

Clean up time

Quest Giver Access requirements Accept requirements Requires Reward
Old Outpost.png
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Old Outpost.png

1

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35

Start
You reach the run-down outpost, it seems like nobody has been here for a long time since everything is filled with rubble, dirt and broken palisades. The first thing you want to do is to obtain and raise a flag.
Finish
The flag is waving proudly in the wind. Every bandit around will know that the outpost is back in action and hopefully will stay away.
ID:1653

Clean up time

Quest Giver Access requirements Accept requirements Requires Reward
Old Outpost.png
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Old Outpost.png
Build irrigation system
30 minutes

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40

Start
It is time to rebuild the outpost. The water reserves are polluted and full of sand. This makes a longer stay impossible, so you should build an irrigation system first.
Finish
Finally you can take a refreshing bath in fresh water after a hard day's work. It feels good to wash off all that dust as you start to like your new job.
ID:1654

Clean up time

Quest Giver Access requirements Accept requirements Requires Reward
Old Outpost.png
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Old Outpost.png
Laying railroad tracks
30 minutes

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40

Start
You will also need provisions from the next town. Once there was a railroad directly to the outpost but the tracks have since been rusting away. You will need to repair them.
Finish
Your provision deliveries are secured now and the outpost starts to look decent again. It is just that you start to feel lonely in the prairie.
ID:1655

Clean up time

Quest Giver Access requirements Accept requirements Requires Reward
Old Outpost.png
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Old Outpost.png
Repair fences
30 minutes

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40

Start
The palisades around the outpost have been destroyed which makes defending the outpost quite tough. You decided that it is better to start rebuilding them.
Finish
While working, you notice a coyote strolling around casually, watching you. Although it is just a wild animal, you are happy having some company.
ID:1656

Shoe

Quest Giver Access requirements Accept requirements Requires Reward
Coyote.png
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Coyote.png

1

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35

Start
It really gets lonely out here. No bandits in sight, only a coyote is to be seen every now and then in the vast distance. Since you saw a cow nearby a few days ago, you decide to win the coyote's friendship over with a big steak.
Finish
The coyote sniffs at the steak but walks away soon after. You could swear he looks offended and you wonder why.
ID:1657

Shoe

Quest Giver Access requirements Accept requirements Requires Reward
Coyote.png
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Coyote.png

1

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35

Start
The coyote stays in the vicinity but he is not fully trusting you yet. You think about what else you could give him, but the only thing growing near here are tomatoes. You guess it is worth a try.
Finish
Not really - a coyote that eats tomatoes? He seems to be happy about the offering and this seems to mark the beginning of a friendship. You notice his white paws, they look just like he is wearing shoes and so you decide to name him that: Shoe.
ID:1658

A one-sided friendship

Quest Giver Access requirements Accept requirements Requires Reward
Shawnee Indian.png
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Shawnee Indian.png
Defeat Excited Indian
Defeat Excited Indian

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50

Start
Indian: Auchomae se elsis!An Indian! You don't understand his language, but he seems to be very upset about something. Maybe it's because of his cow you hunted to attract the coyote? You try to explain yourself but he cannot understand you either and challenges you to a duel.
Finish
The Indian retreats to the woods after you beat him. You're stuck with a bad conscience because seemingly you stole his cow. This was not a good first step towards making friends in the wilderness.
ID:1659

A one-sided friendship

Quest Giver Access requirements Accept requirements Requires Reward
Shawnee Indian.png
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Shawnee Indian.png

1

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35

Start
Somehow, you have to make it up to the Indian. Although the coyote is a nice companion, you would like human friends as well. You feel sorry for the poor guy and want to make him a present. Strangely, the first thing that comes to mind is the horn of his dead cow. Let's see if this is really a good idea.
Finish
You: Hello, please accept this gift as a token of my friendship!The tribe reacts very negatively towards the horn and chases you out of their village. Now that you think about what you have done, it doesn't come as a surprise.
ID:1660

A one-sided friendship

Quest Giver Access requirements Accept requirements Requires Reward
Shawnee Indian.png
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Shawnee Indian.png

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35

Start
You can't get the Indian tribe out of your head. Maybe it was just your clothing they didn't like? You decide to dress up like one of them and try and apologize again.
Finish
You: I come in peace. I am really sorry about your cow!The Indians chase you away, again. Good job! Seemingly they didn't like that you dressed up like them and got insulted by your attire. Maybe you should just leave them alone for a while and concentrate on rebuilding the fort.
ID:1661

Help at the last second

Quest Giver Access requirements Accept requirements Requires Reward
Old Outpost.png
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Old Outpost.png
Felling trees
30 minutes

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40

Start
Time passes and you continue your work at the outpost. Slowly it starts to feel like a home to you, but you are still missing a nice wooden cabin to sleep in. You should cut some wood so you can start the construction.
Finish
While busy working, the Indian from before emerges from the woods. He seems to be very agitated.Indian: Palinka! Palinka!It seems that he wants you to follow him, so that is what you decide to do.
ID:1662

Help at the last second

Quest Giver Access requirements Accept requirements Requires Reward
Shawnee Indian.png
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Shawnee Indian.png
Granite mining
30 minutes

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40

Start
The Indian leads you to the quarry. Other members of his tribe are standing around and they look really worried while trying to dig something out. It seems like somebody was buried under a rock fall. How terrible! You run and help the tribe by removing the stones.
Finish
Finally you remove the last stone and pull a little girl from the debris. Somebody tells you that her name is "Light as a feather". How appropriate. Indian: Biboa, kajszi palinka! You are happy to have helped and return to your outpost, relieved of your guilt.
ID:1663

A discovery

Quest Giver Access requirements Accept requirements Requires Reward
Coyote.png
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Coyote.png
Distance travelled: 3000/3000

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45

Start
Day after day goes by and Shoe seems to be bored. You decide to take a hike with him. Together you set out to explore the area around the outpost on foot.
Finish
After a long trek you decide to take a rest in a nice shaded place, but Shoe all of a sudden goes crazy and runs off. Still tired, you run after him.You: Shoe, what is it?You follow the coyote to a beaver dam. What a blessing! It has been a long winter for the Indians, there are not many animals left to hunt. Maybe you should show them what you have found.
ID:1664

A discovery

Quest Giver Access requirements Accept requirements Requires Reward
Shawnee Indian.png
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Shawnee Indian.png
Demolishing the dam
30 minutes

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40

Start
You: Come with me, I have to show you something.You proudly present your trove to the Indians - the beaver dam. You help them hunt as you did accidentally steal their last cow.
Finish
Together you tear down the dam. The Indians are very grateful and they finally forgive you for the theft of the cow. They now become your friends.
ID:1665

A discovery

Quest Giver Access requirements Accept requirements Requires Reward
Shawnee Indian.png
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Shawnee Indian.png

5

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30

Start
The tribe finally has enough to eat as they celebrate. The Indians invite you to a feast. While you do not want to show up empty-handed, you decide to take care of dessert. How about some fruit?
Finish
You are now very happy to have some company. You even teach the Indians some words of your language so that you will be able to communicate better in the future.You: Friendship!Indians: Friendship!The feast lasts until late night. As the morning arrives, you have to get back to your duties.
ID:1666

Unintended visit

Quest Giver Access requirements Accept requirements Requires Reward
Old Outpost.png
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Old Outpost.png
Carving out claims
30 minutes

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40

Start
It could not be going any better, you have finally met new friends. But the work on the outpost has not made any progress. Your sense of duty scolds you, get to work! You take Shoe with you in order to stake off the surroundings of the outpost.
Finish
Shoe: Snarl!You: Shoe, what's the matter?You sneak through the brush and spot some shady men. Are they bandits? You decide to eavesdrop on them.Short shady man: Gems, sparkling gems. We will be rich!Taller, shady man: Yes, but we have to get rid of the Indians first.You have heard enough, you jump out of the bushes.
ID:1667

Unintended visit

Quest Giver Access requirements Accept requirements Requires Reward
Old Outpost.png
Go to:
Old Outpost.png
Defeat Bigger dodgy man
Defeat Bigger dodgy man

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50

Start
You: You there! Get out of here this instance!Man: Who are you? Have you been eavesdropping on us? Let's see what you got!
Finish
You have defeated the leader. The rest of the men take to their heels and get away. What gems have the men been talking about, and what do they want here? Furthermore, what does all of that have to do with the Indians?
ID:1668

Unintended visit

Quest Giver Access requirements Accept requirements Requires Reward
Old Outpost.png
Go to:
Old Outpost.png
Bandit duels won : 5/5

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45

Start
Shoe: Snarl!You: You think there are more of these men around? Come, let's comb through the area and drive these crooks off.
Finish
The shady men are gone for now, but you are concerned about the Indians. The men said they wanted to get rid off them so you will have to protect the Indians.
ID:1669

Protection

Quest Giver Access requirements Accept requirements Requires Reward
Shawnee Indian.png
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Shawnee Indian.png
Installing a barbed wire fence
30 minutes

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50

Start
Indian: Danger?!You: Exactly! You are in danger, but don't worry. I already have a plan to protect you.There is a lot of barbed wire around the outpost; you decide to dismantle it and put it up around the Indian village.
Finish
The outpost is not safe anymore but you care about the Indians' safety now. Who would notice that you are giving away all of the barbed wire anyway?
ID:1670

Protection

Quest Giver Access requirements Accept requirements Requires Reward
Shawnee Indian.png
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1

1

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60

Start
Indian: Safety?You: Well, the barbed wire will slow down the enemies but what if they get through after all? You need weapons. You get some weapons from the nearest town. While these are actually intended to go to the outpost, the Indians need to be protected. Every gunsmith has a different assortment of weapons. If you do not find the gun you want, go to the next town and look for them there.
Finish
The Indians are armed now. But will they be able to handle the weapons? You should teach the Indians how to fight properly.
ID:1671

Protection

Quest Giver Access requirements Accept requirements Requires Reward
Shawnee Indian.png
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Shawnee Indian.png
Experience gained in bandit duels : 50/50

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45

Start
You: Very well, let's start with target practice, we'll take some small-time crooks. Just watch me and stay close.You should do some duels with the Indians until they have gained enough experience in order to defend themselves.
Finish
The Indians are now somewhat safe but they do not excel in handling their guns yet. You need to keep a wary eye so you get back to working on the outpost.
ID:1672

The rookie

Quest Giver Access requirements Accept requirements Requires Reward
Henry Borne.png
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Sawing wood
30 minutes

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50

Start
Days laterStranger: I am Henry Borne, a new recruit and I have been deployed to take over the outpost here. You are in command here, can you brief me?You: A new recruit? Well, I have not heard anything about this.Borne: The Sheriff sent me to relieve you. So the fort does not have any weapons or barbed wire at all?You: Erm....No. Erm... Therefore it is good that you are here. We should build palisades so you can get instructed right away.That was close... this Henry guy should not find out about the Indians. If he was really sent by the Sheriff, you have to cover up giving away the guns and barbed wire.
Finish
The whole thing is Greek to you - a new recruit, and you should not have gotten a message about it? Henry Borne...the name rings a bell. But your sense of duty is greater than your suspicion.
ID:1673

The rookie

Quest Giver Access requirements Accept requirements Requires Reward
Henry Borne.png
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1

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30

Start
Shoe: Grrrr!Borne: What kind of critter is that? Coyotes belong in the wilderness and not in an outpost! Do something, it wants to bite me!You quickly give Shoe a tomato to calm him down. Strange, Shoe has never acted up that way.
Finish
Can you trust the new recruit? Maybe he's right and Shoe is just a wild animal that does not belong in a fort. You should keep a close eye on the recruit to see if he is a good guy.
ID:1674

The rookie

Quest Giver Access requirements Accept requirements Requires Reward
Henry Borne.png
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Henry Borne.png
Breaking in horses
30 minutes

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50

Start
Borne: I saw some wild horses not far from the outpost, we could really use those for our work here!You are angry at yourself, who is giving orders around here now? Well, you really have neglected the outpost lately. It is about time for such a job.
Finish
While riding, you ask yourself how the Indians are. You have not been able to visit them for a while due to Henry Borne being around. He should not catch wind of the Indians being there until you know whether you can trust him.
ID:1675

Twinkle in the night

Quest Giver Access requirements Accept requirements Requires Reward
Coyote.png
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Coyote.png

1

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30

Start
One night your coyote awakes you. He has something in his jaws - what might this be?Shoe: Woof woof.You reach for his jaws but he doesn't want to let go of it.Shoe: Grrrr.You should offer him a tomato in exchange, if you value your hand.
Finish
You don't believe your eyes as you realize what's in your hand - A gem! Holy Moses! Where did Shoe find this? You follow the coyote into the brush and discover a cave.
ID:1676

Twinkle in the night

Quest Giver Access requirements Accept requirements Requires Reward
Mine 3.png
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Searching for semi-precious stones
30 minutes

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55

Start
A mine on the Indian's territory! Might that be the reason why the men wanted to attack the Indians? You descend further into the mine to find out whether there are gems here.
Finish
Indeed, the mine is full of gems. So this is what the men were here for. The mine is located on Indian territory, they would be in great danger if anyone found out.Shoe: Snarl!You: Is someone there?You don't see anyone... what did Shoe see? You quickly decide to return to the outpost before Borne notices that you are gone.
ID:1677

Perfidy

Quest Giver Access requirements Accept requirements Requires Reward
Henry Borne.png
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Henry Borne.png
Setting up telegraph poles
30 minutes

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55

Start
The next day.Borne: A severe storm raged last night and the telegraph poles tumbled over. We should go and repair them. Oh, and can you please leave the coyote here? It always bares its teeth when it sees me.You: A storm? I did not notice that... well, duty calls. Alright, Shoe, you stay here - we will be right back.You join Henry and head for the poles. You are cut off from the world without the telegraph.
Finish
You are out on the prairie and repair the poles. It is strange that they fell over with not that much of a storm. Suddenly, you are hit over the head by something and everything turns to black.
ID:1678

Perfidy

Quest Giver Access requirements Accept requirements Requires Reward
Henry Borne.png
Go to:
Henry Borne.png
Defeat Henry Borne aka Dutch Henry
Defeat Henry Borne aka Dutch Henry

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50

Start
When you wake up, Borne stands before you with a gun in hand. You are dizzy.Borne: Well, the tables have turn now... I finally lured you away from that critter and knocked you out. The bandits you drove off a couple of days ago were my men. Now the way to the gems is free.You: Henry Borne, I now know why I knew that name. Should I call you Dutch Henry instead? The infamous thief! I should have recognized you sooner.So Henry Borne is Dutch Henry, the infamous horse thief. He laughs in your face while everything falls into place. You quickly draw your gun.
Finish
Dutch Henry's men: Hold! You thought this would work, but we're here as well. Your last hour has come!Borne's accomplices have come to his aid and you are too dizzy to defeat them all. Dutch Henry, he is after the gems in the mine - something has to happen, and quickly!
ID:1679

Perfidy

Quest Giver Access requirements Accept requirements Requires Reward
Henry Borne.png
Go to:
Henry Borne.png
Digging graves
30 minutes

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55

Start
Borne: Well, you are helpless without your coyote, right? I can now take my time to clear out the gem mine with my accomplices without you interfering.You: Borne, you will pay for this!Borne: We'll see about that, now shut your trap. You will dig your own grave so I can get rid of you once and for all.Borne threatens you with his gun so you cannot do anything but to start digging.
Finish
You are tied up and helpless. Dutch Henry Borne threatens you with a gun and there doesn't seem to be a way out. Your own grave awaits you...
ID:1680

Perfidy

Quest Giver Access requirements Accept requirements Requires Reward
Henry Borne.png
Go to:
Henry Borne.png
Defeat Henry Borne aka Dutch Henry
Defeat Henry Borne aka Dutch Henry

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50

Start
What is that noise coming from the bushes? Indians! Shoe must have led the Indians to come to your rescue!Indians: Attack!The Indians overrun the bandits with the weapons you gave them. They free you and you can now catch Dutch Henry Borne off-guard.
Finish
You: Game over, Henry Borne aka Dutch Henry.Borne: No, I've lost... this stupid coyote, I should have taken care of him as well.Shoe comes running and bares his teeth.Finish hint:You have to decide now - will you let Dutch Henry live, or will you push him into his grave?
ID:1800

Signpost.png Path 1: The decision

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Henry Borne.png
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Henry Borne.png

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50

Start
You let me live? I, err, would of course have done the same - I would never have pushed you into your grave. I just wanted to scare you. There are two possibilities to handle Dutch Henry. Think about what you want to do before you finish the quest.
Finish
You look after Dutch Henry as the Sheriff takes him away. Hopefully he'll come to his senses in jail.
ID:1801

Signpost.png Path 2: The decision

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Henry Borne.png
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Henry Borne.png

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50

Start
No! Please, do whatever you want, but do not push me into the grave, please ! There are two possibilities to handle Dutch Henry. Think about what you want to do before you finish the quest.
Finish
You push Dutch Henry into the grave that was thought to be yours with a determined nudge. You do have a bit of a guilty conscience though.
ID:1681

Moving in

Quest Giver Access requirements Accept requirements Requires Reward
Shawnee Indian.png
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Go to:
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500

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1000

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20

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Title

Start
Indian: Friends!You are deeply moved, the Indians have saved your scalp. The deep friendship between them and yourself is sealed.You: Friends! You will now live with me at the outpost, nothing can happen to you here.
Finish
The Indians move to the outpost with you and your friend Shoe. Now they are pretty safe from being harmed, and you can guard the outpost and live with the Indians at the same time.