Pinkerton Agency

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Required
level
27



ID:1682

Pinkerton entry test

Quest Giver


Requires Reward
Sheriff John Fitzburn.png


$ 500
$ 500

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50

Start
I have exciting news for you: Charlie Siringo is currently roaming the prairie, recruiting new agents for the Pinkerton National Detective Agency. What do you mean you don't know who Charlie Siringo is??? It was him who infiltrated Butch Cassidy's gang in order to gather information.Anyway, you can now sign up for the entry exam for becoming a Pinkerton here with me - the sign-up fee is just a couple of bucks.
Finish
The fee has been paid so you can now get started. The Pinkertons are a band of heroes, the founder, Allan Pinkerton, has thwarted an attempt on Abraham Lincoln's life. It would be a great honor if they accepted you.
ID:1683

Find Siringo

Quest Giver Access requirements Requires Reward
Sheriff John Fitzburn.png

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50

Start
You should know that the Pinkerton Agency is larger than the national army, with 2000 agents plus the reserve. You have to pass a test in order to prove that you really have what it takes to be a Pinkerton. The office for the exam is in Burnham City, and is headed by Siringo himself. Siringo's recruitment office is located in Burnham City, that's in the northeast of the map.
Finish
Alright, we can get started. I am curious to see whether you are dashed enough to prevail in all ten disciplines of the exam.
ID:1684

Discipline 1

Quest Giver Access requirements Accept requirements Requires Reward
Charlie Siringo.png
Go to:
Charlie Siringo.png
Jobs finished: 25/25

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50

Start
Hello {PLAYER_NAME}, so you would like to become a proud Pinkerton? Each Pinkerton recruit is assessed in ten disciplines, are you ready?Alright, let's get going with the first discipline. Sometimes Pinkerton agents have to work undercover, they are disguised as regular workers. Show me what kinds of jobs you can do.
Finish
I see you are versatile, a natural talent. Let's see how you do in the rest of the exam.
ID:1685

Discipline 2

Quest Giver Access requirements Accept requirements Requires Reward
Charlie Siringo.png
Go to:
Charlie Siringo.png
Products found: 10/10

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50

Start
Are you a good nose as well? A Pinkerton must collect all kinds of information and evidence. I have examined every product and item until I got on to the tracks of Cassidy's gang. Let's see how good you are at finding things.
Finish
Not too bad, so you can be used for tracking as well. You could be a good help with tracking down Cassidy's gang members.
ID:1686

Discipline 3

Quest Giver Access requirements Accept requirements Requires Reward
Charlie Siringo.png
Go to:
Charlie Siringo.png
Number of crafted items: 10/10

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50

Start
As a Pinkerton, you might often end up in sticky situations. Imagine you are on a recon mission and have to hold out in the wilderness for days. It is important to be self-reliant, and you must be able to craft items for survival. Let's see if you know your craft! You must chose a profession in order to craft items. You will find it by clicking your profile picture and then opening the tab called "Profession".
Finish
The items you have crafted show very good workmanship, you really are a whiz in your profession.
ID:1687

Discipline 4

Quest Giver Access requirements Accept requirements Requires Reward
Charlie Siringo.png
Go to:
Charlie Siringo.png
Distance travelled by horse: 5000/5000

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50

Start
Pinks are often deployed as an escort to protect travelers on dangerous routes. You may have to go off on a chase on horseback, sometimes for miles across the prairie. Are you saddle fast?
Finish
You have ridden 100 miles without having complained about a sore behind. Now that's what I call perseverance!
ID:1688

Discipline 5

Quest Giver Access requirements Accept requirements Requires Reward
Charlie Siringo.png
Go to:
Charlie Siringo.png
Gone to pray : 1/1
1x

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50

Start
Now onto the psychological part of the entry exam. Pinks must be very cool-headed, calm, and strong-minded so that their cover will not be blown when they are on an undercover mission. It pays off to go pray every once in a while in order to stay calm in such situations and to have that little bit of extra luck.
Finish
To be praying for so long... Well done, you are very strong-minded.
ID:1689

Discipline 6

Quest Giver Access requirements Accept requirements Requires Reward
Charlie Siringo.png
Go to:
Charlie Siringo.png
Completed daily tasks: 1/1

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50

Start
Ok, now comes the second psychological part. Pinkertons are incredibly industrious and fulfill their tasks fastidiously and right on time. Are you someone who completes their daily tasks? If you have completed a daily task, your progress will only be credited at midnight.
Finish
Very good, you are mentally fit enough to be a Pinkerton. Now let's see how good your combat skills are!
ID:1690

Discipline 7

Quest Giver Access requirements Accept requirements Requires Reward
Charlie Siringo.png
Go to:
Charlie Siringo.png
Vigor at 20 (with bonus)
Vigor at 20

or
Shooting at 20 (with bonus)
Shooting at 20

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50

Start
The Pinks are often deployed as a private army, e.g. for breaking strikes. Are you good with arms? What would be your role in the army, melee or ranged fighter?
Finish
Very good, it is always an advantage to specialize in one style of combat.
ID:1691

Discipline 8

Quest Giver Access requirements Accept requirements Requires Reward
Charlie Siringo.png
Go to:
Charlie Siringo.png
Bandit duels won : 10/10

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50

Start
We should test your combat skills now. Let's start slowly, we'll take care of some small-time crooks first. Rough up some crooks!
Finish
Ha, those crooks were really trembling at the sight of you. Your combat technique is impressive!
ID:1692

Discipline 9

Quest Giver Access requirements Accept requirements Requires Reward
Charlie Siringo.png
Go to:
Charlie Siringo.png
Duels won: 1/1

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50

Start
You really showed those small-time crooks. But what about the big fishes? Let's see what you can do against a real opponent. You have to be a member of a town to duel other players.
Finish
I am impressed. If you are able to fight like this, Cassidy's gang would also tremble in fear.
ID:1693

Discipline 10

Quest Giver Access requirements Accept requirements Requires Reward
Charlie Siringo.png
Go to:
Charlie Siringo.png
Fort battle won: 1/1

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50

Start
Against single opponents, you prevail with flying colors. The situation looks like this: We're going to find Cassidy's camp, and then we'll have to infiltrate it. Can you prove yourself in such a fort battle as well?
Finish
We'll easily run circles around Cassidy with a fighter like you. You have easily mastered all 10 disciplines. Here comes the final trial!
ID:1694

Final trial

Quest Giver Access requirements Accept requirements Requires Reward
Charlie Siringo.png
Go to:
Charlie Siringo.png

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Reward experience.png

50

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100

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Title

Start
You have passed all 10 disciplines. Here comes the final trial, we want to see if you really have what it takes to be a Pinkerton. We have been looking for an escaped member of Butch Cassidy's gang for a long time already, his name is George Curry. He shot a deputy called Dean last week and he is very dangerous. Track him down and bring him here - dead or alive. The last trace of Curry that Siringo had, led somewhere to the south of the map.
Finish
Wow, you really did find George Curry. I can hardly believe it, I have been on his heels for an eternity. You really have what it takes to be a Pinkerton, welcome to the agency!
ID:1695

Final trial

Quest Giver Access requirements Accept requirements Requires Reward
Defeat Kid Curry
Defeat Kid Curry

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50

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350

Start
Who are you, and how did you find me? Alright, you are one of Siringo's men. This hound, he's been on my heels for weeks now. You will end up like Deputy Dean - he was the last one to cross me.
Finish
I lost, and against a Pink... a Pink, of all people.