Mission un-passible
Hoppa till navigering
ID:2438 | Rumor | |||
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Quest Giver | Access requirements | Requires | Reward | |
Resolve: Showdown (Save the saloon, part 2)
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Resolve: Ask John (Mission un-passible)
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ID:2439 | Ask John | |||
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Quest Giver | Access requirements | Requires | Reward | |
Accept: Rumor (Mission un-passible)
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0 |
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ID:2440 | Babysit | |||
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Quest Giver | Access requirements | Requires | Reward | |
Resolve: Ask John (Mission un-passible)
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ID:2441 | Between a rock and a hard place | |||
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Quest Giver | Access requirements | Requires | Reward | |
Resolve: Babysit (Mission un-passible)
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1 Duels won: 8/8
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Finish |
ID:2442 | Bandit hideout | |||
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Quest Giver | Access requirements | Requires | Reward | |
Start |
Finish |
ID:2443 | Main street | ||||
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Quest Giver | Accept requirements | Requires | Reward | ||
Resolve: Bandit hideout (Mission un-passible)
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Adventures played: 3/3 Bandit duels won : 10/10
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Finish |
ID:2444 | Who is hurt? | |||
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Quest Giver | Access requirements | Requires | Reward | |
Resolve: Main street (Mission un-passible)
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5 10 |
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ID:2445 | Lonely road | |||
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Quest Giver | Access requirements | Requires | Reward | |
Resolve: Who is hurt? (Mission un-passible)
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Finish |
ID:2446 | More weapons | |||
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Quest Giver | Access requirements | Requires | Reward | |
Resolve: Lonely road (Mission un-passible)
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0 1 |
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Finish |
ID:2447 | Bouquet for dynamite | |||
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Quest Giver | Access requirements | Requires | Reward | |
Resolve: More weapons (Mission un-passible)
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7 |
5 | ||
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Finish |
ID:2448 | Teaching | |||
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Quest Giver | Access requirements | Requires | Reward | |
Aiming at 10-1000 |
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Finish |
ID:2449 | Defend the village | |||
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Quest Giver | Access requirements | Requires | Reward | |
Resolve: Teaching (Mission un-passible)
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Adventures played: 5/5
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ID:2467 | Chief in trouble | |||
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Quest Giver | Access requirements | Requires | Reward | |
Start |
Finish |
ID:2468 | Winning the battle | |||
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Quest Giver | Access requirements | Requires | Reward | |
Start |
Finish |