Lone Ranger

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Questline


Required
level
115
To access this questline you must finish:


ID:2113

Turmoil in the settlement

Quest Giver Access requirements Requires Reward
Sheriff John Fitzburn.png

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800

Start
Sheriff: Have you heard? The center of the map has been settled. Please have a look at the newly settled Indian reservation. There is some turmoil occurring there almost daily. Indians keep raiding the villagers. I do not know what the problem is - maybe it has something to do with the Indian territory and the railroad construction site. Somebody needs to resolve this matter. You will find the location of the jobs for this questline in the center of the map.
Finish
Sheriff: The Indians think that their land is not safe because of the railroad track? Nobody will take away their land. Mr. Mortimer is the owner of the railroad. He is at the train station through the settlement in the middle of the map. He is observing the construction site. You can get over there by yourself and talk to him.
ID:2114

Calm down

Quest Giver Access requirements Accept requirements Requires Reward
Newly settled reservation.png
Go to:
Newly settled reservation.png
Work as an Ambassador
9h

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800

Start
You arrive at the reservation. Indians are aggressively discussing matters with the government forces. The Indians are claiming that the white men want to take away their lands.Their land is placed directly in the way of a new railroad track. The Railroad company is forced to build the tracks around the reservation, which is much more expensive than just going straight through. You should mediate between the two sides.
Finish
It was tough but you put oil into troubled waters and managed to settle the issue - at least for now...You promised the Indians to talk to Mr. Mortimer, the owner of the Railroad company. First, report to the sheriff.
ID:2115

Jailbreak

Quest Giver Access requirements Accept requirements Requires Reward
Station of the Settlement Colby.png
Go to:
Station of the Settlement Colby.png
Bandit duels won : 5/5

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900

Start
You sit down with Mr. Mortimer and talk about the situation with the Indians. He assures that the Railroad company has no plans including an invasion of Indian territory.As you prepare to leave the train station, gunfire can be heard at the far end of the platform. What is happening? Vile outlaws are gunning down the train personnel! It seems they are hijacking a train! You draw your gun.
Finish
The outlaws have disappeared. The rangers of the city have arrived and cleared the situation.Obviously, a train was transporting a nefarious prisoner named Cavender to jail. He was freed by his gang, and headed off on horseback. You agree to help the six rangers track down the outlaws.
ID:2116

Track the criminals

Quest Giver Access requirements Accept requirements Requires Reward
Station of the Settlement Colby.png
Go to:
Station of the Settlement Colby.png

1

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900

Start
You have no idea where these outlaws could hide. Thus you are searching the area for the tracks of their horses. Thanks to your experience in tracking game, you are positive that you'll find them. Finding a trail can take some time, and many attempts!
Finish
You searched the surrounding area for hooves prints. Following the trace you are able to pin down their destination. They are holed-up at Byrant Gap! This is one of the highest rocks of Rattlesnake Canyon.
ID:2117

The trap

Quest Giver Access requirements Accept requirements Requires Reward
Station of the Settlement Colby.png
Go to:
Station of the Settlement Colby.png
Go to:
Byrant Gap.png

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770

Start
Together with the six rangers, you saddle the horses, arm your guns, and bolt off towards Byrant Gap.As you arrive at Byrant Gap everything happens really fast: It is a trap! Snipers are shooting at you and the rangers from the thicket. You aren't even able to see who's doing the shooting. A bullet hits you! The world turns black.
Finish
You open your eyes... Your shoulder still hurts where the bullet hit you... You see a peculiar looking Indian. His name is Tinto. He found you in the desert and nursed you back to life! Tinto explains that he was following you cause he himself has an open bill with the outlaw Cavender.
ID:2118

Six burials

Quest Giver Access requirements Accept requirements Requires Reward
Byrant Gap.png
Go to:
Byrant Gap.png

6

Digging graves
6x
Building coffins
6x
Work as a Preacher
5h

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600

Start
Several days later....Tinto guides you back to the ambush location at Byrant Gap. The scene looks devastating. The poor rangers are all dead. You decide to bury the fallen rangers. They deserved at least that much.
Finish
As you begin to bury the sixth ranger you are startled. There are only five bodies. One of them is missing! The blinders are falling from your eyes. This is why the outlaws have been able to ambush you! The sixth ranger warned them. He is a traitor!
ID:2119

Birth of the ranger

Quest Giver Access requirements Accept requirements Requires Reward
Byrant Gap.png
Go to:
Byrant Gap.png

1

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999

Start
You are startled. A traitor! You will revenge these deaths, you swear. Tinto tears you out of your thoughts. He has a plan: Having your enemies believe you are dead will give you a very crucial advantage. You will be able to take them by surprise.A good idea. You will attack your foes as a shadow.Task 1: You need something to hide your face and disguise yourself as a friend of the shadows: The Lone Ranger. Task 2: You need a Wendigo bullet. Tinto is convinced that Cavender, the culprit behind the ambush is a Wendigo – a vicious, gruesome demon that can disguise itself in a human form. You do not really believe this but Tinto insists. You melt a special bullet from the ranger badges you find while looting the corpses of the fallen. This bullet has the power to knock a Wendigo down. You know how to make bullets. Have a close look at the bodies of the rangers. See if you can find their badges. To use, simply equip them and melt the bullets!
Finish
There is still one empty grave left. You dig it and symbolically bury yourself by placing a gravestone with your name. After that, you don the mask - you have become The Lone Ranger!
ID:2120

Haunting the traitor

Quest Giver Access requirements Accept requirements Requires Reward
Byrant Gap.png
Go to:
Byrant Gap.png

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580

Start
The sixth ranger is staying in the hotel. He was the one who told Cavender that you and the rangers were tracking him down.He will get a visit from the walking dead. This will scare the wits out of the traitor!You need something to look a bit scarier. You know that the stage performer in a saloon has fake bullet wounds. Maybe you can get one of those.
Finish
You catch the traitor, he is scared to death. He thinks you're dead and that a ghost has visited to haunt him. His bad conscience makes him talk. He claims that he was hired by Cavender and that this outlaw is acting on behalf of the Railroad company! Time to head back to the train station.
ID:2121

Investigation

Quest Giver Access requirements Accept requirements Requires Reward
Station of the Settlement Colby.png
Go to:
Station of the Settlement Colby.png

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2000

Start
So, you know that Cavender has something to do with the manager of the Railroad company. He will not talk voluntarily. You need proof for such a serious claim.You remember the visit in the Indian village. The Indians claimed that their land is in danger. The settlers complained of them being hostile. Time to begin an investigation. Check the reservation as well as the settlement.
Finish
You found proof that something is not right. Your suspicion: The Railroad manager hired Cavender to disguise him and his band of outlaws as Indians, raiding settlements all along the prairie-side. His motivation is simple. He needed a legitimate reason to disown the "hostile, vile" Indians from their land. This would allow him to be able to build the railroads through it. Which, of course, is cheaper than building around the settlement!
ID:2122

Investigate the reserve

Quest Giver Access requirements Accept requirements Requires Reward
Newly settled reservation.png
Go to:
Newly settled reservation.png

1

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960

Start
You head back to the reservation of the Indians. They seem very friendly to you. How can they be hostile?In order to not raise any suspicions, you pose as a reservation planner, allowing you to have a look around the area. Searching for evidence can take a while!
Finish
You discover railroad tracks in the outskirts! This means the Railroad company has built illegal tracks before the Indian attacks even started!
ID:2123

Investigate the settlement

Quest Giver Access requirements Accept requirements Requires Reward
Station of the Settlement Colby.png
Go to:
Station of the Settlement Colby.png

1

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940

Start
You head to the settlement. It looks to be in really bad shape. Houses are burned down. The inhabitants claim that the ambushers looked like Indians.In order to not raise any suspicions, you claim to be colonizing in the area, and have a look for any clues. Searching for evidence can take a while!
Finish
You discover some fake Indian equipment. The headgear is made with chicken feathers. No Indian would use simple chicken feathers. Seems somebody was disguising as an Indian!
ID:2124

Helping the Indians

Quest Giver Access requirements Accept requirements Requires Reward
Newly settled reservation.png
Go to:
Newly settled reservation.png
Work as a Gunslinger
5h

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790

Start
You managed to gather evidence in the last minute. The Indian reservation is attacked by the cavalry because the Railroad chief makes it look like they keep raiding the settlers. You dart in between with the swift action of bullet shots. You give everyone a display of your extraordinary gunslinger skills. Nobody dares to oppose you. As soon as the situation has calmed down you submit your evidence.
Finish
The evidence is enough to capture Cavander. Still, the cavalry chief is not willing to arrest the Railroad manager. Is he being blackmailed or something? This would explain a lot. Maybe you should pay the Railroad manager a visit he will never forget.
ID:2125

The lodge

Quest Giver Access requirements Accept requirements Requires Reward
Station of the Settlement Colby.png
Go to:
Station of the Settlement Colby.png
Work for a Lodge
6h

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900

Start
The Railroad manager is surrounded by bodyguards. Okay, you have realized that you'll not be able to take down the Railroad chief that easy. he is way too influential. You have to uncover his source of power.You know that all influential men are members of the lodge. You decide to work there to get some info on the Railroad manager.
Finish
Ha! You managed to overhear a conversation in the lodge. Obviously, the Railroad manager is harvesting silver out of some mine and bribes the cavalry chief with that silver. He plans to take over the whole Railroad company with the help of that ore! All you need to do is to find this mine... where can it be???
ID:2126

The lodge

Quest Giver Access requirements Accept requirements Requires Reward
Station of the Settlement Colby.png
Go to:
Station of the Settlement Colby.png
Appearance at 50 (with bonus)
Appearance at 50

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800

Start
Where is this silver mine? Ever since you learned about this mine, your Indian friend Tinto became really silent. You decide to insistently ask him what his problem is.
Finish
Tinto starts to tell you his pitiful story: when he was a kid, he prowled the thicket around his Indian village. Once, he came across 2 half-dead men.He nursed them with water. As they regained consciousness, they asked they young and simple-minded Tinto about a silver mine in the area. Tinto knew the silver mine very well, as his tribe had found it and earned some extra money with the silver ore.He hesitated to tell them where the mine is, but the men offered him a nice pocket watch in return. Young Tinto had never seen something like this before, so he agreed and led them to the mine.The 2 men he found in the thicket were Cavender and the Railroad manager. They forced off the tribe and started to mine the silver.You now know that the mine is hidden in the Southeast part of the map.
ID:2127

Crossing plans

Quest Giver Access requirements Accept requirements Requires Reward
Silver mine.png
Go to:
Silver mine.png

5

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2100

Start
You arrive at the silver mine. The Railroad manager is shouting at the workers. Obviously, he is mining - well stealing - silver from the Indians to become more and more powerful. Bribing people to take over the whole company is his ultimate plan. That is why Mr. Mortimer, the owner of the Railroad, did not foresee any of these evil plans.The culprit is mining the ore and transporting it via train. If only you could somehow destroy the railroad bridge the train needs to cross in order to access the mine... You will need a tong to loosen the screws.
Finish
Perfect! The railroad manager is trapped with a train full of stolen silver ore!The evidence is bulletproof - you caught the culprit in the act. What are you going to do with him?
ID:2128

Signpost.png Path 1: Hand the culprit to the authorities.

Quest Giver Access requirements Accept requirements Requires Reward
Silver mine.png
Go to:
Silver mine.png

1

Work as a Peace Officer
6h

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7000

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Title

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25

Start
You decide to hand the culprit over to the authorities. You arrest him and restore the peace in the prairie.
Finish
You explain to Tinto that there are no creatures such as Wendigos. You hand him the Wendigo bullet and tell him that he has to overcome the trauma of his past childhood experiences - the real Wendigo.Tinto walks off into the distance, to make peace with his ancestors.
ID:2129

Signpost.png Path 2: Kill the Wendigo

Quest Giver Access requirements Accept requirements Requires Reward
Silver mine.png
Go to:
Silver mine.png

1

Shoot Railroad manager / Wendigo
Shoot Railroad manager / Wendigo

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7000

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Title

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25

Start
The railroad chief is a mean Wendigo. You have to save the prairie from a demon the likes of this.
Finish
Whoaa... you can't believe your eyes. The railroad manager turns into a vile creature right in front of you! As you shoot it with the Wendigo bullet, a ghost of the Wendigo is driven out of his body. So there really are evil spirits.