Transporting prisoners

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Questline


Required
level
47



ID:99

Handcuffs

Quest Giver


Requires Reward
Sheriff John Fitzburn.png


1

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150

Start
I could use your help again. A prisoner is supposed to be taken to the next town to be taken to court there. The prisoner is my predecessor, Mr. Plummer. He used to be very popular in this town... until the people found out that he had a lot to answer for, including a few attacks on the stage coach. The bad thing is, I can't find my handcuffs. But if I remember right ... A while ago I gave you a few... I mean... I lent you a few. You still have those, right? I mean, nobody would have the idea to sell such nice handcuffs just to make a few dollars.
Finish
Oh, lucky me. And, well, tough luck for Mr. Plummer... Well, then I guess I can take him to court right now.
ID:100

Coachman with strange habits

Quest Giver Access requirements Requires Reward
Sheriff John Fitzburn.png

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Reward money.png

200

Start
Isn't it ironic that Mr. Plummer will be taken to court on the stage coach after robbing it so many times. I'm just worried that his accomplices will try to free him so it would be good if you could stay on the coach during the trip. The coachman is a very strange guy anyway. He doesn't allow anyone on the coach that doesn't wear brown cotton shoes.... Hey, don't look at me like that, I told you he's strange... Just go and find some and then we can get going. I will pay for the shoes. It's really important that you wear those shoes ...
Finish
Beautiful shoes! Here you have a few dollars for your expenses.
ID:101

Speech is silver

Quest Giver Access requirements Requires Reward
Sheriff John Fitzburn.png

3

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450

Start
The coachman will take you both to the old silver mine. The mine has been turned into a prison. There you can take Mr. Plummer to the prison guard. And while you are already at the mine you can bring me three silver bars - I've already told the mine warden. Good luck and I hope you have a safe trip!
Finish
Isn't it insane to keep the silver so close to the prison? But thank you that you brought the silver for me. Maybe I'll tell you another time why I need it.
ID:103

Signpost.png Path 1: Eavesdropping

Quest Giver Access requirements Requires Reward
Maya Roalstad.png

5

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500

Start
Hey... If you want to know what the sheriff's plans are for the silver, you should meet me at the telegraph pole behind the sheriff's house at sunset. And bring a few rolls of wire.
Finish
Good! With the wire and my little black box here we can tap into the telegraphing wire of the sheriff. During this time he usually sends out his telegrams ... oh, quiet, it's already starting! ... PAY BAIL ... FOR PLUMMER ... IN SILVER ... now, was that enough? What do you think the sheriff is going to pay US for not making this little info public?
ID:105

Signpost.png Path 1: Blackmail

Quest Giver Access requirements Requires Reward
Maya Roalstad.png
$ 1000
$ 1000

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3000

Start
Of course we can't just go to the sheriff and say: Hey John, hand over the money! No, we have to be a bit more tricky. I'll hire a henchman that will contact John to explain his situation. I'm sure the Sheriff will pay. He loves his job too much to lose it because of a few dollars. The henchman doesn't do it for free though, he's asking for 1000 dollars - up front. The thing is, I don't have that much money on hand right now. Come back when you have 1000 dollars.
Finish
We are rich! John paid without turning a hair. But from the way I know him he will try to catch the backers, meaning us. We have to be very careful in the next few weeks! So please be careful and don't go around and buy tons of stuff right away, OK?
ID:104

Signpost.png Path 2: Rescue mission

Quest Giver Access requirements Requires Reward
Sheriff John Fitzburn.png
Defeat Prison guard
Defeat Prison guard

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Reward experience.png

1500

Start
Well... Where should I start... There is a little secret that could bring great danger for me if it becomes public. I know I can trust you and that you could help me to eliminate that secret. To be honest, Mr. Plummer has to get out of jail ... Please go back to the mine and help Mr. Plummer escape. You'll have to overpower the prison guard though. I'm sorry, but right now I can't tell you more. Are you going to help me?
Finish
I'll be forever thankful that you helped me on this. Mr. Plummer is an old friend of mine, but he got himself into big trouble. But I just can't have him taken to court ... He could tell them a lot of things about my past. That could have cost me my job. I've already arranged that Mr. Plummer will be freed either during the ride on the coach stage... well, that was the reason for the shoes, they would have marked you as my partner. Or he'll get free on bail, that's what I needed the silver for. I'm sorry that I dragged you into this. I owe you for this!